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While game development might seem fun at first, there are ultimately a lot of small elements you have to perfect to get your dream title right. Fortunately, this is an adventure that game creators over at Obsidian Entertainment have vowed to complete, even if it means perfecting the one mechanic Todd Howard struggles with.

Todd Howard at the Starfield Announcement

Their upcoming RPG title,Avowed, is slowly taking all the spotlight available in the industry right now. However, creating a load of expectations and fulfilling them all is a challenging task, and the brains behind the title would have to overcome this.

Bioluminescence in Avowed: Obsidian reveals the formula

For those who don’t know, bioluminescence within avideo game stands for the natural feel of lightingthat comes out of the environment. This calls for perfectly replicating the light sources within the engine and simulates how it bounces off different objects and surfaces to land on another.

“We always know what content you’ve just come”: Avowed Is Trying to Sell You the Story Too Hard Because by Ditching an Open World for Defined Zones

This is a skill that even renowned directors have struggled to get around with for the longest time possible. Fortunately, theObsidian teamis dedicated to getting it right for their upcoming game, as revealed in their recent PAX Australia showcase viaGamesHub.

We’ve been able to capture that bioluminescence throughout the game, because at various parts, it’s looked different than it has right now. What you’re seeing is the result of a lot of hard work, and a lot of experience and lessons learned along the way.

in-game screenshot from Avowed

Figuring out the ultimate bioluminescence for your game is possibly one of the hardest tasks you will ever come across when making a game. However, with enough dedication, like the one shown by Obsidian, cracking the code becomes easier.

Bioluminescence and other important mechanics of video games

The last decade has seen the most incredible progress when it comes to introducingimmersiveness and realism within video games. Moreover, elements such as bioluminescence only help take it a step further.Furthermore, one of the biggest contributors to the cause is Epic Games’ ownUnreal Engine 5, a game engine that many studios are switching over to. Not only does it allow developers to bring their dreams to reality, but its unique features and plug-ins help with introducing mechanics like chaos, bioluminescence, advanced audio, and more to the title.

With Avowed and the Outer Worlds 2, Obsidian’s 2025 Is Stacked but either One Failing Will Hurt Xbox Badly

A game renowned for delivering one of the best audio experiences so far isSenua’s Saga: Hellblade 2. It makes use of thebinaural audio techthat makes having expensive headphones the most worthwhile purchase you will ever make.

Aaditya Chugh

Senior Gaming Writer

Articles Published :778

At Fandomwire, Aaditya has been covering the world of multiplayer and RPGs in the gaming industry for the last 2 years. He writes on anything AAA, like Elden Ring and Starfield, to Indie hits like Stardew Valley, which even got him a place at the table as one of the official reporters at M. Comic Con 2025. Sony, Xbox, Nintendo, you name it, and he will be here to provide you with whatever you might need to stay in the loop.

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AvowedObsidian

“We always know what content you’ve just come”: Avowed Is Trying to Sell You the Story Too Hard Because by Ditching an Open World for Defined Zones

in-game screenshot from Avowed

With Avowed and the Outer Worlds 2, Obsidian’s 2025 Is Stacked but either One Failing Will Hurt Xbox Badly