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There are a lot of elements that are taken into consideration when making a video game. One of the major elements of all the Soulsborne games created by Hidetaka Miyazaki, is the insane level of difficulty they pose for the player.Managing how hard you want your game to feel for the player is a challenging task, as one wrong move can open the floodgates for negative feedback from fans. Talking about how he avoided this exact issue before the release ofDark Souls 3, Miyazaki explained viaVG247his ambition while producing these games.

Hidetaka Miyazaki (Left) reveals how he sets the right amount of difficulty in his games | Still from The Game Awards 2022

Director OfDark Souls 3Reveals One Of The Biggest Challenge While Producing His Games

There are many obstacles a director faces while creating a video game, and as mentioned before, one of the biggest is setting the perfect amount of difficulty for the game. Talking about how he overcame this challenge while creating theDark Soulsseries,Hidetaka Miyazakirevealed-

“When you think about it, the difficulty in the Dark Souls franchise so far has been something that players have eventually been able to overcome. So when I show concern to the development team members, that’s why the term I use is unreasonable – basically, we don’t want to go too far. It’s about striking a balance.”

“Oh, this is too difficult”: Hidetaka Miyazaki Admitted He Stopped Several Times When it Became Unreasonably Tough to Beat His Games

“Oh, this is too difficult”: Hidetaka Miyazaki Admitted He Stopped Several Times When it Became Unreasonably Tough to Beat His Games

Miyazaki ultimately unveiled how the games he had created till that point had been something the players had been able to tackle by themselves. However, when during the production he feels there is an unreasonable amount of difficulty being put in, he points it out to other team members, hence creating a balance in difficulty.

Another major factor that makes all the Soulslike games unique is their storyline. All the games created by Hidetaka Miyazaki include an intriguing storyline that can keep the player hooked for hours. A recent theory states how nearlyevery single game made by the renowned director might be linked to each otherin a grand timeline.

The director informs other team members to tone it down when difficulty reaches an unreasonable amount

New Theory Speculates How Hidetaka Miyazaki Games Are Interlinked With Each Other

The prediction starts by stating how the transcend humanity ending available inBloodbornemay be a prequel to the events ofElden Ring. It mentions how our main character becomes the outer god known as the greater will and protects the Lands Between from the influence of other evil and outer gods.

After the eventual incident of the Shattering, our tarnished character comes along in the scene, finally allowing the evils of the world to pour into The Lands Between if we choose Ranni’s ending, as it removes the influence of the Greater Will. Covered in ash and fog, the theory concludes by predicting how the events ofElden Ringfollow into that ofDemon Soulsand finally,Dark Souls.

The main character of Bloodborne allegedly became the Greater Will in Elden Ring

Aaditya Chugh

Senior Gaming Writer

Articles Published :778

At Fandomwire, Aaditya has been covering the world of multiplayer and RPGs in the gaming industry for the last 2 years. He writes on anything AAA, like Elden Ring and Starfield, to Indie hits like Stardew Valley, which even got him a place at the table as one of the official reporters at M. Comic Con 2025. Sony, Xbox, Nintendo, you name it, and he will be here to provide you with whatever you might need to stay in the loop.

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Dark Souls 3Hidetaka Miyazaki

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