Days after monitoring potential “SnapTap” use,Valvehas begunkicking players suspected of using the banned feature out ofCSGOmatches.
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A really lucky pattern.
Valve started detecting users suspected of “SnapTap” usagelast weekbut didn’t ban or kick them on official servers,until today.
Unfortunately, they might’ve acted too quickly asmany players who were kicked weren’t using the banned feature, but just good at the game. SkilledCSGOplayers were suddenlykicked out of matches after counter-strafing, as they had been for years, falsely detected by Valve’s system.

For non-CSGOplayers,counter-strafing is a method of movement, generally around corners, that improves your aim; you counter-strafe to attempt to lower your character’s movement, which makes for more accurate shots.
This is where “SnapTap” comes in. Afeature within certainRazer, and allegedly Wooting, keyboards that removes the skill requirement of counter-strafing. With this new tech, thekeyboard automatically deletes the second-to-last key press and basically counter-strafes for you.

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Ever since the controversial feature debuted earlier this year, competitive and casualCSGOplayers have debated its status as a banned “external assistance.“While some, including tournaments, have allowed it, others rejected it as cheating.

“SnapTap” wasn’tValve’s only victim, as they also removed the ability to “jump bind,“or “in-game binds that include more than one movement and/or attack actions will no longer work.”
“Jump binding” has been used as a way to guarantee a perfectgrenade throw, bunny hop, and much more.

This decision has been much more controversial with competitiveCSGOplayers like Jonathan Jablonowski, who took to X to voice their grievances.
Thankfully, those innocent of the “SnapTap” detections wereonly kicked and not banned.
WhetherValve decides to listento the dissenting voices andcompletely allow “SnapTap” or fix their detection is anyone’s guess.There has also been no comment on a return, or partial return, of jump binds.
Valve Quick To Act On SnapTap, But Cheaters Still At Large
As this controversy has unfolded, many players have criticized Valve for being so gung-ho with their “SnapTap” ban but lax with cheating.
Valve' anti-cheat system, the soon to be VACNET 3, hasremoved a significant amount of cheatersfrom the game despite their growing numbers.
CSGO has a long history with cheaters, between casual and evencompetitive playat times, it’s a worn-out tale. And despiteValve’s best, orsupposedly best, efforts, cheating has persisted and even increased. Further, since CSGO was made free-to-play in 2018,Valve’s threat of bans for cheating became less of a punishment than a light slap on the wrist.
Now, with “SnapTap” detection,CSGO players, like Reddit userTraiboWest06,raise an important question: If Valve can detect a millisecond speed change, how come their servers are filled with completely legit auto-headshotting?
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