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It didn’t take long for FromSoftware and Hidetaka Miyazaki’s beloved open-world action RPG to break records whenElden Ringinitially dropped back in 2022. The game managed to ship over 13 million units in its first month of release.

FromSoftware didn’t stop there, as it brought out theShadow of the Erdtreeexpansion for the game this year. Just like the base game, it brought many new components to the table that gamers couldn’t get enough of.
However, Bethesda’s upcomingElder Scrolls 6can surpass everything we’ve seen inElden Ringif Todd Howard brings this one feature to the game.

Elder Scrolls 6Desperately Needs Proper Crafting Mechanics
It’s now been more thansix years since Bethesda first announcedElder Scrolls 6. The short teaser didn’t really showcase much other than a sprawling landscape. It’s confirmed that the game is finally in production, but Bethesda still hasn’t shared much about what players can expect.
We’re sure that Todd Howard and his team are working to create a magnum opus. However, it won’t be complete if Bethesda abandons the crafting mechanics we’ve grown to love in theElder Scrollsseries.

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InElder Scrolls V: Skyrim, players had the optionto craft themselves powerful armor and weapons, cook, and even produce spells. It was undoubtedly one of the best open-world crafting systems because players had the option to either completely dive into crafting or ignore it.
To get the best gear out there, players had to go out of their way, delve into mines, find alchemical materials, and build their path. However, for some odd reason, Bethesda backtracked on the open-ended nature of crafting mechanics in its future games.

All the recentFallouttitlesandStarfieldbasically force players to go out of their way and indulge themselves in crafting or hunting for ingredients. What’s even worse is that the crafting feels repetitive as it’s streamlined and lacks the complexities we saw inSkyrim.
It’s the same problemElden Ringsuffers from as well. All you have to do is beat a boss, locate the hidden area, and get your hands on the required ingredients for crafting gear in the game. It gets quite repetitive in the long run and makes you never want to bother with crafting.

If Howard and his team really wantElder Scrolls 6to be a bigger hit thanSkyrim, the studio must bring back the predecessor’s crafting mechanics. Even though they were complicated, they brought a layer of immersion to the game, which you can’t find in any other RPGs out there.
Elder Scrolls 6Must Also Support Modding
If there’s one thing Bethesda decides to cut that would cause outrage among fans of theElder Scrollsfranchise, it’s the baked-in mod support. The company made players wait for ages when it came to bringing mod support forStarfield, and gamers weren’t happy.
Day one mod support is essential forElder Scrolls 6for various reasons.Some of the best content we’ve seen inSkyrimin the form of new gear, quests, and enemies comes from unofficial mods. Nothing is better than running around a medieval fantasy with a rifle or lightsaber.
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We also can’t forget thatBethesda is a company that’s known for buggy game releases. Seriously, you can’t go five minutes on the launch day of any game by the company without wanting to uninstall due to the onslaught of horrendous bugs. These range from simple crashes to corrupting your storage drives.
Without the crucial mod support, gamers would be left waiting for official patches. It’s been a decade since the release ofSkyrim, and it still has bugs. If Bethesda can’t do the job itself, it must allow players to fix the issues themselves and play the game.
With that said, would you like to see any other feature inElder Scrolls 6? Let us know in the comments below.
Dhruv Bhatnagar
Articles Published :1195
With over 4 years of experience in content writing and more than 1,000 articles published for FandomWire, Dhruv is a seasoned writer when it comes to the gaming space. He’s deeply passionate about titles such as GTA Online, Forza Horizon, and Pokémon Go, committed to bringing readers deep dives and latest updates.