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Rise of the Ronin’sreception has been mostly positive, but more often than not, fans end up making comparisons to a game that came before and set a high bar for samurai/sword-based combat games.Ghost of Tsushimamay have lacked a multiplayer experience at the very beginning but added it later to make the most of its existing gameplay loops.

Despite having great combat mechanics, the multiplayer aspect feels incomplete.

One feature that could have madeRise of the Roninshine above all was the co-op experience. Unfortunately, even with the promise of being a skill-demanding journey, it lacks the components that could have made it great. AndGhost of Tsushima 2will need to take notes from it.

Why Rise of the Ronin’s Co-op Feels Lacking

At its core,Rise of the Roninhas combat that slices up its completion in several parts, making the best of melee mechanics that come out of some of the best gameplay design choices in recent times. If you’re playing the game solo, you’ll probably spend a lot of time mastering certain movesets and making the best of your blade.

“The more I see Rise of the Ronin, the more I’d rather play Ghost of Tsushima”: PlayStation’s Latest Soulslike Keeps Taking the Hits

Even though this carries over to the co-op experience, the overall quality of quest design and open-endedness simply doesn’t match the standards of its single-player playthrough. At best, you’ll be spending a few hours playing very specific missions while not really experiencing the game’s promising open world.

User irgei on Xshares this sentimentpretty strongly.

The lackluster co-op experience may put a dent in what’s otherwise a great game, but fans can’t be blamed when the title is an open-world adventure and the multiplayer bit of it isn’t. It’s not all bad, though.Rise of the Ronindoes a lot of things well, and now the hype is going to be carried over towards the wait for a sequel toGhost of Tsushima.

How Ghost of Tsushima 2 Can Learn From This

The success ofGhost of Tsushimacan be credited to a lot of things. The objective markers were almost nonexistent; instead, winds would guide you. The combat felt personal and punishing. The story was heartfelt, with characters who often felt morally ambiguous.

“Not every game needs to break standards…”: Rise of the Ronin Fans are Defending the Game in the Oddest, Almost Insulting, of Ways

The success of the base game called for an expansion, as well as a co-op feature added to the mix. Ghost of Tsushima: Legends would let players experience this expansive world together, but limited itself in its own problematic ways. Fortunately, with the failure ofRise of the Ronin’smultiplayer aspect,Ghost of Tsushima2 can make the open world much richer with co-op.

Instead of making specific zones, enemies, and quests for multiplayer, it can open up the entire space for players to explore. Perhaps even the campaign itself. Something that theBorderlandsgames do pretty well.

“The more I see Rise of the Ronin, the more I’d rather play Ghost of Tsushima”: PlayStation’s Latest Soulslike Keeps Taking the Hits

Do you think the game will incorporate co-op into its open world? Let us know your thoughts in the comments below.

Tanay Sharma

Articles Published :636

Tanay is a gaming writer who wears more hats than Red Dead Redemption 2 characters. He’s a musician, writer, voice-over artist and adores interactive media. He covers everything from game reviews to interviews with developers. His favorite games are the ones with memorable stories and characters. He’s also pursuing a master’s degree in Behavioral Sciences. No, he won’t read your mind.

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Ghost of TsushimaRise of the RoninSucker Punch ProductionsTeam Ninja

The sequel can learn a lot from Rise of the Ronin’s shortcomings.

“Not every game needs to break standards…”: Rise of the Ronin Fans are Defending the Game in the Oddest, Almost Insulting, of Ways

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