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Arrowhead isn’t a studio that tells you exactly what’s going on with theHelldivers 2universe. Instead, it nonchalantly plans seasonal updates and changes to the game’s lore that decide what helldivers will be doing in hopes of pushing efforts for a better tomorrow for Super Earth.

If this theory holds any truth, players will be getting rid of enemies in a more permanent way.

On that note, there’s a subtle little detail that players may have missed recently when it comes to mission objectives. An observant player has pointed out how this detail paints a picture of what we can expect from the future ofHelldivers 2.

Players Are No Longer Liberating Planets; They’re Here to Destroy Them

According to a theory by player Fine_Childhood718 on Reddit, a mission that involves Dark Fluid in the game has subtly hinted at a larger turn of events than what players may be expecting. Usually, mission objectives require helldivers to kill hordes of enemies and collect resources, or something between those lines. But this time, the mission was a little different.

Helldivers 1 Had One Mech that Arrowhead Needs to Bring to Helldivers 2, Both for Liberty and Fun’s Sake

Instead of simply liberating the planet by killing enemies, the game is seemingly tracking how players are helping the regen rate reduce. This entails a complete halt for enemies to eventually spawn, and the planet ceasing to exist altogether.

If this mechanic is indeed true, it leads to newer forms of questlines players haven’t experienced before. Ideally,Helldivers 2could benefit from new ways of playing the game, and reducing the regen rate for enemies could eventually mean permanently stopping a threat from harming a planet.

Helldivers 1 Had One Mech that Arrowhead Needs to Bring to Helldivers 2, Both for Liberty and Fun’s Sake

This could also mean that we’re getting closer to witnessing new enemy types that could hinder the growth of Super Citizen. How exactly will Arrowhead execute these ideas? Only time will tell.

Helldivers 2’s Regen Mechanics Could Shape the Future for Mission Objectives

If this theory holds any truth, it could be a massive indication of how questlines could work in the future. Given thelive-service and co-op natureofHelldivers 2, a big part of the experience is tracking the overall progress players make in the fight for Super Earth.

Helldivers 2 Theory: Joel is Hiding a New Deadly Bug Unit in Meridia That’s Been Just as Elusive as The Illuminate

Going forward, liberating a planet may not indicate a permanent mark of progress, but reducing the overall regen rate could be a way of indicating the endgame scenario for a particular planet inHelldivers 2’sgalaxy.

This could give Arrowhead ideas for larger/deadlier weapons and a way of making sure that a mission makes a permanent impact on the planet, rather than something that feels like a roguelike mechanic. This could also be in the form of a seasonal event that leads to a new chapter in the game.

This could mean that we’ll likely see new enemy types in Helldivers 2 soon.

What do you think of this theory inHelldivers 2? Do you think Arrowhead is trying to hint at something bigger than what meets the eye? Let us know in the comments below.

Tanay Sharma

Articles Published :636

Tanay is a gaming writer who wears more hats than Red Dead Redemption 2 characters. He’s a musician, writer, voice-over artist and adores interactive media. He covers everything from game reviews to interviews with developers. His favorite games are the ones with memorable stories and characters. He’s also pursuing a master’s degree in Behavioral Sciences. No, he won’t read your mind.

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