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Troy Baker has become a staple in the video game industry for decades now. He has captivated gamers with his performances as a diverse array of beloved characters. From his unforgettable portrayal of Joel inThe Last of Usto his roles as Sam inUnchartedand various characters inBatman: Arkhamseries, the list goes on and on forever.

the image shows troy baker giving an interview at Milan Games Week & Cartoomics 2022

However, despite all the impressive characters he has brought to life, there is one Marvel superhero that Baker is particularly passionate about portraying in a video game: Daredevil. And it’s not just because the hero is a complex character with a rich history, it’s because of how his senses work, especially the fact that he can’t see.

Troy Baker’s fascination with the Devil of Hell’s Kitchen

In aninterview, Troy Baker shared some insights into what motivates him to take on various characters and what character he would like to play in the future. Baker revealed that he wholeheartedly adores the character of Daredevil. He would love to either voice the character or direct a game based on the hero.

What he loves most about the Marvel Hero is that he operates outside typical superhero tropes where heroes have superpowers. On the contrary, Daredevil is blind and uses his other heightened senses to face and overcome the challenges in New York City.

the image shows Joel- a charater voiced by Troy baker in the last of Us part 1

“I was at a disadvantage to Neil”: It Took a Personal Experience for Troy Baker to Understand Neil Druckmann’s ‘Last of Us’ Decision That Is Still Debated Today

Baker sees his blindness as an opportunity to explore new dimensions of gaming, particularly the lack of visuals. He wants to create something new, something that challenges both the actor and the player. He said:

The reason why we play games is because that character can do something that I can’t. […] That is what really intrigues me about making that game, and it would be a big challenge for me as an actor, to be able to play someone who was not sighted.

“I was at a disadvantage to Neil”: It Took a Personal Experience for Troy Baker to Understand Neil Druckmann’s ‘Last of Us’ Decision That Is Still Debated Today

While his dream remains just that for now, the idea of a game focused on sensory experiences is very intriguing. If done correctly, it could pave the way for a new genre of games, where the player’s immersion comes from feeling the world through senses beyond sight.

Just imagine a game where players don’t rely solely on sight, but on sound, touch, and spatial awareness to navigate the world. This approach could revolutionize the way games are designed, offering immersive experiences that rely on more than just visual cues.

the image shows Joel in an intense scene In The last of Us Part 1

Exciting new projects ahead for Troy Baker

While fans have yet to see a Daredevil game that Baker envisions, he remains busy with other exciting projects. He recently deliveredIndiana Jones and the Great Circlewhere he portrayed the iconic Indiana Jones, and gamers have responded positively to his performance.

“They got rid of everything”: If Amy Hennig’s Exit Wasn’t Bad, Naughty Dog Erased Most of Her Work in Uncharted 4 to Bring in Troy Baker

However, an even more intriguing developmentoccurred recently when Baker returned to work with Naughty Dog, the studio behindThe Last of UsandUncharted, for an undisclosed project.

Although it might not be related toThe Last of Us Part 3, the announcement has left fans eagerly speculating about what he’s working on.

“They got rid of everything”: If Amy Hennig’s Exit Wasn’t Bad, Naughty Dog Erased Most of Her Work in Uncharted 4 to Bring in Troy Baker

Whatever project he’s involved with next, it’s clear that Baker has been a driving force in the gaming industry. His creativity and commitment to pushing boundaries will continue to shape the future of gaming.

In the end, if his dream about playing the devil ever comes true, it could potentially mark the beginning of a new, sensory-driven era in gaming, one that challenges how we think about immersion and what video games can truly be.

Shubham Chaurasia

Gaming Writer

Articles Published :1368

At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.

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