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Xbox caught a storm of flak from the games industry over a very recent wave of studio closures, as it shuttered four Bethesda studios, with Tango Gameworks (Hi-Fi Rush,The Evil Within) and Arkane Austin (Dishonored,Prey) being particularly harsh blows.

While Microsoft Gaming CEO Phil Spencer has yet to make a public statement about the closures, a 2023 quote from the executive makes them all the more hypocritical, leading tohim receiving a fair amount of ridiculeon social media.
Phil Spencer Says He Wants Quality Games, But Does He?
Speaking withThe Guardian, Spencer emphasized the importance of producing high-quality first-party games:
Quality games is critically important to our strategy. So it’s not that Starfield getting at 11 out of 10 isn’t our goal – although, that’s a silly way of putting it. I don’t know if I’m gonna use review scores as the mark of all quality. But making the best Starfield is absolutely our goal. I want to build the absolute best games we can.

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Spencer’s commitment to quality may have sounded promising at the time, but after yesterday’s closures, it raises a critical question: how does shuttering studios with proven track records of creatingcritically-acclaimed titles likeHi-Fi RushandDishonoredalign with that goal?
Tango Gameworks delivered a surprise hit withHi-Fi Rushin 2023, which exceeded internal metrics according to Microsoft itself, raising a discrepancy between perceived quality and financial success within the Xbox strategy. Studios known for crafting innovative experiences seem to be expendable, even when those experiences resonate with critics and players alike.

There’s More To A Game’s Quality Than Spencer Lets On
Furthermore, Spencer’s dismissal of review scores as the sole measure of quality is disingenuous. While a single review might not tell the whole story, overall critical reception often reflects a game’s ability to push boundaries, engage players, and deliver a polished experience – all aspects that contribute to a game’s overall quality.
Studios like Tango Gameworks and Arkane Austin have a history of achieving this, raising concerns about the future direction of Xbox game development. While it is true thatRedfallwasn’t really lavished with praise, it was stillArkane’s first misfire, and unfortunately, its last.

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The closure of these studios not only impacts the franchises they nurtured, but also throws the careers of talented developers into uncertainty. They send a worrying message about Microsoft’s obligation to promote true creative talent within its own ecosystem.
Microsoft’s multi-billion dollar acquisition spree was supposed to bolster its game development muscle. Now, with these closures, it appears some studios didn’t fit neatly into a specific mold, leading to their unfortunate demise.

Phil Spencer’s comments about quality are a welcome sentiment, but they need to be backed by concrete actions.Preserving and nurturing talent, even though it might make missteps, is what leads to eventual success. Studios like FromSoftware didn’t get to where they are today because of one-hit wonder games.
Xbox’s Tone Deaf Announcement Speaks Volumes After Closing Four Studios in One Day
It takes years, sometimes even decades, of consistency to build a reputation in the games industry. But above all, it takes creativity and innovation. And as a steward to three publishers, Microsoft clearly isn’t doing the job properly.
Viraaj Bhatnagar
Content Writer
Articles Published :247
A lifelong gamer, lover of cars, and Master’s student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he’s not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.