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Hideo Kojima, a renowned video game developer, is known for several successful series, includingDeath StrandingandMetal Gear Solid. His creative genius has often been praised for out-of-this-world innovations, and one such instance is tied to one of his famous video game series.

Kojima expressed his creativity in a rather unique way while designing a map for the originalMGSfrom 1998. He used LEGO in an unorthodox way and fans are calling it one of the favorite moments in video game development history.
Hideo Kojima Took Brick By Brick Building Model to Video Gaming
Kojima used LEGO bricks to design the map for the game. A recent tweet surged in popularity as it features a clip from a documentary that shows his unconventional level design technique for the originalMetal Geartitle.
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In the clip, it is shown how he used bricks to create a three-dimensional representation of Shadow Moses Island. This wasn’t just child’s play, though. he used this physical model to not only visualize the layout of the island but also to plan camera positions and enemy placements.
Fans are reveling in this discovery as the legacy of the franchise receives yet another boost and it just cements its place as one of the best stealth games ever, despite its release decades ago.

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Thelatest game in the franchise came out in 2015. While there is aSnake Eaterremake in the pipeline, fans want more as the legendary game developer doesn’t have much influence on its development.
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Fans of his work have once again united to praise the ingenuity of the legendary video game developer. One particular fan has said that this is one of his favorite moments when it comes to what happens behind the scenes in game development.
Kojima designing the maps and camera positions for Metal Gear Solid with Lego is one of my fave behind the scenes gamedev momentspic.twitter.com/wgHPvfaRgG

Another fan added to the sentiment saying that she has been a fan of the series for years and that the man behind this franchise has had a heavy influence on her.
God that’s insanely clever. I do think there is a bit of over reliance on digital tools these days. Sometimes you just really get a better feel(figuratively and literally) for something when you can touch it.

One fan said that this take was very clever for the era and that he isn’t too confident in today’s digital tools, further praising the creative director.
The legacy of the franchise is undeniable as fans continue to speak of its groundbreaking gameplay and storytelling. Beyond the stealthy action-adventure, his other magnum opus isDeath Stranding.

Fans have something to hope for with the second installment in the game coming out in 2025. Although his time at the publisher ended, Kojima is still finding ways to impress his fans with innovations in his recent creations.
What do you think of Kojima’s creative process and its impact on game development? Let us know in the comments below.
Nikola Pajtic
Articles Published :120
Nikola is an avid gamer and a pop culture buff. When he is not writing, he is either playing Final Fantasy, thinking about what Lovecraft stories can be adapted into film or video game, and watching new Doctor Who episodes.