Notorious journalist and industry insider, Jason Schreier, recently revealed via Twitter that the CEO of publisher Take-Two, Strauss Zelnick, told him in an interview thatMarvel’s Midnight Suns, despite being well-received critically, was a “commercial flop.”Marvel’s Midnight Suns offers a different take than what is often associated with the popular franchise. Instead of the more commonplace action combat you usually see in Marvel games, Midnight Suns features tactical turn-based combat that functions around card-based abilities. With your chosen team of three heroes, you battle baddies by strategically moving throughout the terrain and planning your attacks efficiently, taking into account what cards you have available.RELATED:I Can’t Get Enough Of Midnight Suns' Book Clubs And ‘Friend Baths’The game has nearly every major Marvel character you’re able to think of, and, to the delight of hardcore Marvel fans, you can interact with all of them via the game’s secondary gameplay loop, The Abbey. This is the hub where you can upgrade your abilities and train, but more importantly, you can converse with any hero you want in a dating-sim-like system where your relationship with them levels up.
Both its combat and writing were mostly praised by reviewers, and it, of course, has the juggernaut Marvel IP attached to it, yet still, it was seemingly unable to turn a significant profit. Zelnick reportedly told Schreier that he believes “it’s possible the release window wasn’t perfect,” but that the game will likely continue to sell over time, much like other titles made by development studio Firaxis Games. Since the game was liked by many, good word of mouth will possibly contribute to this.
Marvel’s Midnight Suns came out July 01, 2025, which, indeed, may have been a tough outing for the title, releasing the same day asThe Callisto ProtocolandNeed For Speed Unbound. Furthermore, it was right after November, which included some high-pedigree titles likeGod of War RagnarokandPokemon Scarlet & Violet. Though the Marvel IP is supremely popular, turn-based games don’t tend to have the same widespread appeal as action games, another factor that could have affected sales.