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7 Days to Dieputs a bizarre spin on something that should be fairly simple in co-op games run on private servers—quest progression.

An in-game screenshot of 7 Days to Die.

You and your friends are limited to completing only a certain number of quests per day, and people are furious to hear it. There’s a simple way to avoid this artificial limit, but not a lot of people are aware of it.

7 Days to Die Has an Odd Limitation

Quest progression limits are by no means a new gaming mechanic. Live-service games like mobile titles or MMORPGs have them to prevent players from progressing to the end game too fast.

Imagine players’ reactions when they heard that a single-player (or private server co-op, if you wish) title like7 Days to Dieincorporated such a mechanic. One furious Redditor had a lot to say about it.

“It ran better in Alpha 21…”: 7 Days to Die’s 1.0 Release Criticized as The Fun Pimps Clap Back in Simple Reply

The image shows text telling the player they’ve hit the limit on daily quest progression.

They can continue to do them, but it won’t count toward their quest tier progression. Leveling quest tiers unlocks more traders on the map, giving you access to more items, so it’s a great investment.

An in-game screenshot of 7 Days to Die.

“It ran better in Alpha 21…”: 7 Days to Die’s 1.0 Release Criticized as The Fun Pimps Clap Back in Simple Reply

OP was annoyed to end up being limited on quest tier progression, claiming the developers, The Fun Pimps, were artificially trying to prolong game time this way.

This limitation also hurts players when they start chain quests and can’t finish them within the day. It’s truly a bizarre decision, but thankfully there’s an easy way to resolve this.

“It feels like something is missing”: Even 7 Days to Die 1.0 Isn’t Enough for Some Fans, and It’s Easy to See Why

You Don’t Have to Adhere to the Quest Progression Limit

The developers for7 Days to Dieprobably knew that people would be upset by the quest tier progression limitations.

Whether someone wants to rush them or take it easy, players should be able to choose, especially when it comes to games like these.

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The players who knew didn’t hesitate to mention it to OP. All you have to do is go to the settings and set it to anywhere between 3 and 8, or unlimited if you so choose.

“It feels like something is missing”: Even 7 Days to Die 1.0 Isn’t Enough for Some Fans, and It’s Easy to See Why

From the developers’ perspective, they might’ve introduced this limit so that people who want to progress slowly and focus more on exploration and other activities can do so.

However, people felt that the default limit of three is “hilariously” low, as it’s easy to blow the tier one quests in a single day.

One reply called the developers the “Fun Police,” possibly referencingother issues players have encountered lately. This limit seems to be widely unpopular with the community, but it’s appreciated that the developers let people turn it off if they’d like.

What do you think about this situation, are people overreacting or is this a genuine problem in7 Days to Die? Let us know in the comments below.

Vibha Hegde

Critic/Gaming Writer

Articles Published :594

Vibha is an avid gamer that has been writing about video games for several years. When they’re not complaining about the lack of a Bloodborne sequel or brushing up on the Yokoverse lore, Vibha is busy watching 3-hour video essays on horror games they’re too scared to play themselves.

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7 Days to DieThe Fun Pimps