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The Game Awards 2024 has come and gone, leaving a trail of confetti, tears, and more than a few raised eyebrows in its wake. While some developers are busy polishing their shiny new trophies, others are left to ponder the age-old question:“What does it take to win Game of the Year, anyway?”

A close-up of protagonist The Destined One from Black Myth: Wukong.

Among those scratching their heads is Feng Ji, CEO of Game Science, the studio behind the critically acclaimedBlack Myth: Wukong. But rather than sulking in a corner or rage-tweeting about the injustice of it all, Ji has taken to Chinese social media platform Weibo with a message that’s equal parts philosophical and determined.

It seems that for Game Science, the journey is far from over. In fact, if Ji’s words are anything to go by, we might be witnessing the birth of a new gaming philosophy—one that aims to bring AAA experiences to those who’ve never even held a controller.

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Game Science’s vision beyond The Game Awards 2024

In a Weibopostthat’s part acceptance speech, part manifesto, Feng Ji laid out his thoughts onBlack Myth: Wukong‘s journey and the studio’s future plans. While the sting of missing out on the coveted Game of the Year award at The Game Awards 2024 is evident, his focus seems to be on a much bigger picture.

We Are Sorry Black Myth: Wukong Fans – If The Game Awards Is Done Sucking Up to Sony, Maybe Let a Better Game Win GOTY Next Time

According to a translation byThe Gamer(and we should note that some nuances may be lost in translation), Feng Ji wrote:

There are still many people in this world who (don’t have a) chance to play so-called (AAA) games. Many people who have never used consoles and computers, many people who feel confused, (pained), and even desperate about the current (world), and many people who are suffering from injustice.

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It’s a sobering reminder that while we debate the merits of 4K vs. 1440p, there’s a whole world out there that’s never experienced the joy of ragdolling enemies in a AAA title. But rather than see this as a limitation, Game Science seems to view it as an opportunity.

I think, the more this is the case, the more we need to create better games and create content that allows more people to feel truth, goodness, and beauty.

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Now, that’s the kind of mission statement you can get behind. Who needs a golden trophy when you’re aiming to spread “truth, goodness, and beauty” through the medium of digital monkey kung-fu?

The aftermath of a shattered GOTY dream

Of course, it wouldn’t be a proper post-awards drama without a dash of controversy. In the same Weibo post, Feng Jirevealed that he had an acceptance speech readyfor winning Game of the Year at this year’s Game Awards… written two years ago.

“They were… definitely upset that they didn’t win”: Black Myth: Wukong Devs Were Allegedly Crying on the Front Row of the Game Awards After GOTY Snub

Now, some might call this confidence. Others might label it hubris. But let’s be real—who among us hasn’t practiced our Oscar acceptance speech in the shower? The only difference is, most of us aren’t brave enough to admit it publicly when things don’t go our way.

This revelation has, predictably, sparked accusations of arrogance from some corners of the gaming community. But before we start throwing stones, let’s remember that confidence in one’s work isn’t a crime. After all, if you don’t believe in your game, who will?

The game’s stunning boss designs and fluid combat make it a must-play. | Credit: Game Science

Besides,Black Myth: Wukongdidn’t exactly go home empty-handed. The game snagged both the Best Action Game and Players’ Voice awards, proving that while it might not have won the big one, it certainly left its mark on the industry and players alike.

As we look to the future, it’s clear that Game Scienceisn’t content to rest on its laurels. With a vision that extends far beyond award ceremonies and into the lives of those who’ve never experienced AAA gaming, we can only imagine what they’ll cook up next.

What do you think about Game Science’s vision for the future of gaming? Are you excited to see what they come up with next? Let us know in the comments below!

Soumyajit Mukherjee

Gaming Writer

Articles Published :966

Soumyajit Mukherjee is a Gaming Writer at FandomWire, known for his deep dives into tactical shooters and co-op games. Since joining in June 2024, he’s focused on breakout multiplayer titles like Helldivers 2 and Marvel Rivals, bringing sharp analysis and veteran instincts to every story. His gaming journey began at a local café with the OG Modern Warfare 2, and from that very first frag, he’s been chasing the rush ever since.A former competitive Rainbow Six Siege team captain, Soumyajit has played and written about everything from CS:GO, Valorant, Overwatch, and Apex Legends to Rocket League, Call of Duty, and Battlefield. He’s proudly PC-first and has been since said LAN days… but with GTA 6 looming on the horizon, a long-overdue PS5 might finally sneak onto his setup.

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Black Myth: WukongGame ScienceThe Game Awards