Those who have been having a blast withFinal Fantasy VII Remakeknow what a fantastic DPS our resident monk archetype Tifa Lockheart is. But she can soar to even greater heights if the player is talented enough and willing to experiment with her very easily chained basic attacks and skills.
Twitter userSunhiLegenddemonstrated an advanced combo in which (according toWarriorofZarona) is Omnistrike > Chi Trap > Dodge > Deadly Dodge > Whirling Uppercut > Overpowered > Basic Hit x 5. The timing of the moves is impeccable, not to mention the damage and stagger output is incredible:
Among plenty of those in the comments impressed with the sheer technical skill on display, others fans have been sounding off on their own combos and preferences:
There’s even a couple of people pointing out that Barret with a melee weapon is incredible (and now I need to try that out for myself):
I may have written up a prettycomprehensive beginner’s guidefor players just starting out (including some handy Materia and weapon builds for Tifa), but it’s clear to me that I have plenty more to learn aboutFinal Fantasy VII Remake. And that makes me more excited than ever to keep playing.
If you’re interested in some great fanworks check out this lovelyJessieorTifafanart, a nostalgic2D pixel art versionof the title’s official art, andthese gorgeous piecesof Cloud, Tifa, Aerith, and Sephiroth. DC artist Gabriel Picolo also madea beautiful piecestarring Barret, Cloud, and Tifa sharing drinks in 7th Heaven.
Artists from other development teams have been joining in on the fun as well. In celebration of the release ofFinal Fantasy VII Remake, Bethesda Softworks and id Software recently released a special piece of artworkfeaturing the Doom Slayer. The artwork itself is a homage to the key art ofRemakewith Cloud and his Buster Sword overlooking the city of Midgar and the Shinra Electric Power Company. However, in this version it’s the Doom Slayer overlooking the depths of Hell while wielding the Crucible.
Square also has figurines currently on preorder of the main cast in theiroriginal PS1 polygon graphics.
The publisher has released thefifth and final episodeof its “InsideFinal Fantasy VII Remake"series, which delves into into the development team’s work on its visual effects and graphics and how the studio brought new dimensions to the iconic world of the original game and its characters.
As previously revealed,Final Fantasy VII Remakehasmany new elements to itand Scenarist Kazushige Nojima even explains how herewrote Cloud for the remake.We alsotranslated commentsfrom Nojima about howFinal Fantasy VIIinfluencedFinal Fantasy VIII. In an interview posted throughSquare Enix, Co-Director Naoki Hamaguchi and Producer Yoshinori Kitase talk about their reasoning behind making some bold changes for the remake of such a beloved game — namely whySephiroth was introduced so earlyin the game.
We also translatedthe short filmmade to promote the remake. Square Enix, meanwhile, is currently working on thesecond and possibly last episode. Square Enixreleased a trailerrevealing the theme song of the game calledHollow, along with with many iconic moments and returning faces from the original PS1 classic. If you’re interested in how the remake plays, check outboth of our previewsfromE3 2018, as well asmy own in-depth previewof four chapters of the game. Our Features Editor also wrote about how the remakewon him overas a non-Final Fantasyfan.
Square also announcedthe Orchestra World Tour, which will bring orchestral performances of the upcoming game’s soundtrack to cities in the US, Singapore, Thailand, the UK, and Japan. The tour will start at the Microsoft Theater in Los Angeles, CA on June 14th, with the tour scheduled to run through February 2021 in Tokyo, Japan.
Final Fantasy VII Remakefinally releasedon April 10thafter a one month delay and you can purchase the game from Amazonhere. Check out our extremely comprehensive review of the titlehere.