Destiny 2has released thefinal act of Revenant, and Fikrul’s story has drawn to a close. It’s time to put Fikrul down once and for all in thenewest exotic mission, Kell’s Fall.

If you haven’t already caught up with Act III, then Bungie’s new episodic storytelling model will catch you up to speed as you can play it all in one go.

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Completing Kell’s Fall will not only finish this episode’s story, but you’ll also be rewarded with thenew exotic shotgun Slayer’s Fang. This is going to be a comprehensive guide, so buckle up.

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Kell’s Fall Difficulty Variants

Like all Exotic Missions, Kell’s Fall has theStandard and Expert difficulties, with a Power Cap of 1955 and 2015 respectively. The Standard difficulty only haselemental surges and threatsactive, but the Expert variant offers challenges likeOverloadandUnstoppable Champions.

Because your level has a -15 Power handicap, enemies hit much harder than normal.

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Objectives and puzzles are the same between Standard and Expert.

When you load in, you’ll find Scorn watching your every movement as you approach the fortress. You won’t be able to fight the Scorn yet, so relax andenjoy the scenery. Some dialogue will happen while you make your way up, till you reach the entrance.

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Once you arrive at the entrance, it’s weapons-free.Araskes, the Trickster,will spawn with a bunch of adds. As the warmup to the chaos that’ll ensue later, you don’t have to stress too much as it’s not a restricted zone.

She will occasionallygo invisible and drop mineswhere she was last seen. The Trickster is particularly slippery, butshe’s not very aggressive.

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Depleting a third of her healthforces the Trickster to retreat, ending the warm-up encounter. The doors swing open, and you can enter the Fortress proper.

Exploring The Fortress

You’ll notice a large Scorn boss at the end of the cathedral. You won’t be able to fight him (yet), as he’ll disappear the moment you enter the fortress.

At the far end of the room is a large organ, the perfect instrument for a gothic, vampire hunter theme of this season (I mean, Episode). You canplay the organ and reveal some secrets, but we’ll get to that later. For now,make a left and ascend the stairway.

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There’s abrazier at the end of the corridor,which will be one of the main puzzles of this mission.Light itby interacting with it, and it’llopen a doornearby.

Once you’re in the Mirror Gallery, you’ll find that some areas are inaccessible, and some new, hidden paths can be opened up byshooting some glowing rubble. Keep making your way through the fortress, and you’ll come across atall mirror.

Crow’s dialogue will reveal thatshooting these mirrors(with glowing red cracks) will open up a portal to themirror dimension.

Everything in the mirror dimension is shimmering and pink, and there are some secrets nearby. For now, let’s focus on making it to the next encounter.

You’ll fight through some adds and powerful enemies in the mirror dimension, and you’ll find another mirror. There should be abrazierin the mirror dimension and the real world. Lighting them will open another door.

Keep moving until you arrive at arallying point.You’ll arrive at the first real encounter: The Fighting Pits.

After you’ve rallied, enter the room, and adds will spawn, along withtwo yellow-bar Abominations that are protected by immunity shields, named “Pit Enforcers.“For now, ignore the adds and open the portal to the mirror dimension.

There, you’ll encounter strand-wieldingWeavers,Grim, andScorn Lurkers.Killing Weavers will drop three motes each,which you’ll pick up to acquire “Revenant Essence.”

Acquiringten stacks of Revenant Essencewill give youRevenant Empowerment, which you’ll take andreturn to the real world.

With Revenant Empowerment, you can finally use it to bring down the pesky immunity shields of those Abominations (and subsequent bosses).

Once they’re both dead,Kaniks the Mad Bomberwill spawn. Surprise! The Trickster is here too!

Thankfully, the Mad Bomber is a pushover and has no noteworthy attacks that you should keep an eye out for.This will be an easy fight for you.

Locate The Sanctum

This section of the mission will include a (very annoying)jumping puzzle,as most of the ledges are almost beyond reach, so let’s hope your jumping skills are up to par!

You can use any movement tech you have at your disposal—Lion Ramparts, Eager Edge swords, Grapples—as long as you make it to the end.

While you’reclimbing on the metal Eliksni huts, you might be confused about where to go next, because I sure was.Look down, and you’ll see a dimly lit entrance to a cave.Jump down–it won’t kill you.

You’ll arrive at the Vestibule, where you’ll faceHiraks, the Mindbender.

Defeat The Mindbender

Enter the mirror portal, and you’ll notice at the top of your HUD adebuff titled “Refracting. “This debuff will give you around two minutes before you have to return to the real world.

Like the Trickster fight, remove about athirdof the boss’s HP, and he’ll retreat, so make sure to damage him as fast as you’re able to. Any super or weapon that deals high burst damage will do the trick.

After the first phase,veer left towards any one of the two holes on the left-hand side of the sanctum.A bunch of Thralls and Cursed Thralls will greet you on your way in. Clear them out, and run through the corridor.

Keep an eye out for anybraziers, as there aretwo possible locationsthey can spawn in the mirror dimension. There’s one in a small gap on the path through the left entrance and another on the right entrance.

Once you’re through the corridor, you’ll come across a chasm and ledges populated by Acolytes and Wizards. At the end of the room is the exit mirror. You may choose to make a beeline and ignore the Hive or engage them. You’ll still need to keep an eye out for your “Refracting” timer.

In the real world, you’ll need to light two nearby braziers to open a door. Based on our runs, there should beone in the mirror dimension and two in the material plane.

The door you’ve opened will be high up on the wall opposite the mirror. Head through the door to begin the second phase.

The second phase is the same as the first.Damage the boss until he retreats,and then run through the exit door. You’ll go through another mirror into the mirror dimension, and back into the initial sanctum room.

Kill the boss, but watch out for themassive wave of addsthat spawn near him, along with anOgrethat spawns in the middle of the sanctum.

Defeat The Trickster (Again)

You’ll face the Tricksterone last timein the penultimate section of Kell’s Fall. Chase her up a spiral staircase while clearing hordes of Scorn and Grim.

Watch out for the counterfeit ammo bricks she scatters and wait for her to stop moving before lighting her up with everything you’ve got.

You can’t wipe here, so you can have a little bit of fun. Once the Trickster is dead, and you’re at the top, the door to the final section will open.

Defeat Fikrul And His Minions

It’s time for your final showdown with Fikrul. Before you begin, make sure you bring agood mid-range DPS weaponand a build withhigh survivability.Don’t forget abilities or weapons that can stun bothOverloadandUnstoppable Champions.

The encounter begins with a simple add clear section. Scorn will spawn around the arena, and try prioritizing the void-shield Chieftains that summon invulnerability totems.

Make sure you also have goodcover management,as Fikrul’s ranged attacks can quickly put you down, especially in Expert mode.

Pay close attention to themirror at the end of the room.Eventually, Fikrul will start awipe mechanic and charge his staff.That’s your cue to jump into the mirror portal.

Once you’re in the mirror dimension, you’ll encounter a healthy mix of Dread and Scorn. Like theMad Bomberencounter, you’ll need tocollect 10 Revenant Essences from Weavers(and Champions in Expert). Once you’re at 10 stacks, you’ll be able to leave the arena and face one of Fikrul’s minions.

If you’ve already completed Act 3 and this isn’t your first time, then you’ll fight Fikrul.

If you’re fighting Fikrul, then he’ll spawn in front of the exit mirror and begin his wipe mechanic. You mayinterrupt it by shooting the mirror,which will stun him and start the damage phase. You’ll only have a few seconds of DPS, so make it count.

verify to pump everything you have into the boss. Don’t neglect your Supers, grenades, and powerful DPS weapons. Once you’ve finished this encounter, you’ll be awarded the Slayer’s Fang Exotic Shotgun.

Secret: The Organ

Now that we’ve completed the exotic mission for the first time, it’s time for the secrets.

As previously mentioned, you may notice anorgan sitting comfortably at the end of the cathedral. The organ has a total of13 keys, each corresponding to a note.Each note corresponds to a number, 1-13, from left to right.The image above is included for reference purposes.

you may play the organ by shooting the notes while standing on the panel in the middle of the contraption.

Currently, there are eight known codes, each with its unique little secret. Some are also crucial in locating the items tounlock the Intrinsic upgradesfor Slayer’s Fang. You’ll know you’ve got the right input if there’s a dialogue in your HUD confirming it. If not, it’ll say something like “the melody does not resonate.”

If acquiring upgrades for your exotic shotgun is your only concern, you’ll need only the three codes below:

2-11-1-10-7-6unlocksa door on the right side of the organ.Where you would normally go left to continue the mission,make a right.Ascend the stairs and go all the way to the end of the bluish corridor until you find an item on the floor. Picking it up will give you theNightsworn Sight II Intrinsic perk.

1-4-11-1-4-10unlocks a door in themirror dimension at the Mirror Gallery(or yrellaG rorriM). Once you’ve cleared the area of adds, you’ll find a large room, and there should be a door that’s open on the left side. You’ll find a knife on the floor, which will give you theNightsworn Sight III Intrinsic perk.

1-8-1-6unlocks a door inthe Vestibule near the rally point before you fight the Mindbender.Your goal is tofind and light three braziers.One should be at the door before you rally, and the other two are in the mirror dimension of the room right before you encounter Hiraks. Once you’ve lit the braziers,a door near the rally point will open,revealing another opened door. Go through it, grab the urn, and you’ll get theNightsworn Sight IV intrinsic perkand an exotic tonic.

The next five codes areeaster eggs,but they are still fun to discover nonetheless.

Playing1-8-1-9will display the dialogue, “The melody twists your stomach in knots. You’ve made a terrible mistake.” So far,this does nothingand only seems to be there to spook you.

Fallout Plays reportsthat this code gives you a Festival of the Lost candy. I didn’t receive a candy while running this mission, so this could either be false or a bug.

Entering the code1-8-4-11-1-6-4-10will display the dialogue, “The melody sounds like a child, yearning for his father.” This unlocks the door to a hut in the jumping puzzle before the Mindbender fight. In the hut, you’ll see that Fikrul has set up a pretty sad-looking shrine dedicated to Crow/Uldren.

1-8-1-11-9displays the message, “The melody sends a chill down your spine. What have you done?” Some players report receiving candy or tonics, but I’ve also received neither. Other than that, there are no known effects.

​​​​​​​4-7-9-6-2-6-7-1plays a very familiar tune: Savathun’s song. Correctly inputting this melody will trigger Savathun’s iconic cackle.

The final code,10-4-6-1-11-4-8-1, will display the message, “the melody pulls you towards a harmonic presence–violent and sublime” before teleporting you to fight the Scorned Organist boss fight, which is crucial to completing the Act 3 Key Fieldwork quest.

Even though you can’t wipe in this boss fight, you can easily getoverwhelmed by the many adds that spawn and a Tormentor(when was the last time you’ve seen one of these things?). Damaging the boss to half-health will cause him to go into an immunity state, which you’ll need tokill the Tormentorto bring down.

Completing this boss fight and returning to Eido to finish the key fieldwork will reward you with theSpectroscopic Shell cosmetic for your Ghost.

Secret: Illusory Anchors

Illusory Anchors are hidden objects scattered throughout the mission,and can only be revealed byaiming down sights with the Slayer’s Fang.You’ll know they’re nearby when you hear strange chimes and its near-transparent silhouette. You can only destroy them with the exotic shotgun.

These almost-invisible crystals come insets of three, each rewarding you with a Catalyst perk.

First, you’ll need the quest “Revenant Slayer” from Eido to begin earning your Catalysts.

All Illusory Anchors are located in different areas in the mirror dimension. For exact locations, refer to the galleries below:

Now that you have every Intrinsic and Catalyst, you’ll be able to fully customize your new exotic shotgun.

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