Destiny 2is a popular online first-person shooter video game that has featured numerous campaigns since its release in 2017. Each campaign brought a new story or expanded on the story of previous campaigns along with other seasonal content, with the latest addition beingLightfallin the Light and Darkness saga.

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Destiny 2 campaigns have ranged from being absolutely amazing to almost killing the game. This ranking will be based on the story each campaign brought or expanded upon and less on the content it brought along with it.

8Curse Of Osiris

Curse of Osiris was supposed to remedy the damage done by Destiny 2. It was supposed to bring players back into the game. Instead, it did the complete opposite. Curse of Osiris was a colossal failure for Destiny 2 and is regarded by the community as the worst time in theDestinyfranchise.

The story was extremely underdeveloped, and the campaign was extremely short.Osiris was a mysterious, powerful characterin Destiny lore, and not a lot was known about him. Curse of Osiris was supposed to shed more light on the character. Instead, the fans were left disappointed. The Curse of Osiris also brought the location of Mercury with it, but it was also underwhelming and faced an extreme lack of content. The campaign provided a poor story, poor content, and an overall poor experience.

Curse of Osiris

Released right after Curse of Osiris, Warmind brought the game back in the right direction to some extent, but it still was not good. Just like Curse of Osiris, Warmind had a short story and a lack of content. Focused on the story ofAna Bray,Rasputin, and the Worm God Xol, Warmind brought Mars as a destination to the game. While Mars was a pleasant addition to the destination roster, the story was a complete letdown.

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Nokris and the Hive God Xol were the main antagonists of the expansion and were considered the strongest villains at the time. They were killed off in a strike, which led to extreme backlash from the community. Warmind did try to remedy the damage caused by the Curse of Osiris and was somewhat successful, but it could not do enough.

6The Red War

The Red War, the campaign released with the launch of Destiny 2, was a complete mess. Not because the campaign was bad, but because Destiny 2 took everything that made Destiny special and removed it. While the campaign of The Red War was fairly engaging, and Ghaul was an extremely cool antagonist, due to changes Destiny 2 brought, The Red War faced extreme backlash from the community.

The story was not as bad as Curse of Osiris or Warmind, but it was still underwhelming, and there was a severe lack of endgame content, and theprimary weaponsera was extremely boring. The Red War was a great intro for a new player into the world of Destiny, and it showed how the universe of Destiny worked. Still, the overall story and the state of Destiny 2 failed to attract either newcomers or older fans of the franchise.

Warmind

5Shadowkeep

Shadowkeep’s campaign had to compete with the previous campaign of Forsaken. Unfortunately, it fell short of these expectations. The campaign of Shadowkeep was extremely underwhelming. Although it showed the first interaction of our guardians with the pyramid, the lack of a main antagonist and proper mission made this campaign very underwhelming.

Shadowkeep featured the return of the Moon as a destination infested by nightmares. Though the aesthetics were fascinating, they grew boring really quickly. The missions were short, and most of the time, the campaign had players completing bounties and lost sectors, which made for an awful experience.

The Red War

4Beyond Light

The campaign released after the introduction of the Destiny Content Vault, which had a lot of controversy around it. The campaign introduced the icy world of Europa and the first Darkness subclass, Stasis. Stasis was extremely fun and really brought freshness to the game. Europa was an excellent destination as well, and the campaign was much better than the previous ones.

This new chapter of Destiny was exciting, but there were still some very obvious shortcomings to the campaign. The main antagonist was not intimidating at all, and the story left something to be desired. The sunset of older destinations and weapons certainly made Destiny 2: Beyond Light feel like a new Destiny game, but it was nowhere near perfect.

destiny 2 scarlet keep moon

3Lightfall

The latest campaign, released after an amazing year of storytelling featuring the Witch Queen, faced extreme backlash for its lackluster performance. Lightfall was supposed to be the beginning of the end — it was supposed to bring us into a more apocalyptic world — instead, Lightfall just felt like a filler campaign. While the storytelling of this campaign was disappointing, it did have some exciting moments, and proper mission structure made the campaign experience way better than the campaigns of Shadowkeep and Beyond Light. It also introduced a new darkness subclass, Strand, for the campaign, and while it’s incredibly fun, the campaign ended up focusing more on the subclass than the actual story itself.

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Lightfall failed to explain any aspect of the story. It failed to explain what we are after, what we are doing, and what is happening back on Earth while we are exploring the futuristic city of Neomuna. The story did not give any proper information, and players were left scratching their heads at how we got such poor storytelling after Bungie nailed it in the Witch Queen expansion. The post-campaign content and the new darkness subclass were fun, but they did not do much to improve the campaign experience.

Forsaken saved Destiny 2. It was the expansion that remedied all that year 1 of Destiny 2 had done wrong, and it did an excellent job. It was the biggest expansion that Destiny had ever seen. It brought 9 new supers, 2 new destinations, and thebiggest endgame experiencewith it.

Beyond Light

The story of Forsaken starts with the murder of Cayde-6, one of themost beloved charactersof Destiny 2, and shows the journey of our Guardian in search of revenge. The campaign had extremely well-crafted missions, with a new enemy type and a good boss design. The aesthetics and world design of both destinations (Reef and Dreaming City) were magnificent, and Forsaken was no doubt the best expansion in terms of the content it provided.

1The Witch Queen

The campaign of Witch Queen is on another level, and no other campaign in Destiny history comes close to being as good as The Witch Queen campaign. This campaign introduced Savathun’s Throne World as a new destination and followed the mystery of Hive obtaining the powers of Light. Savathun had played a major role in the lore and the seasons leading up to the Witch Queen expansion, and her appearance was heavily anticipated. Fortunately, the campaign did not disappoint.

The Witch Queen started a new era of Destiny 2. It revealed so much and told the lore of the universe much more effectively than any other campaign had been able to up until that point. Savathun was an absolutely amazing antagonist. The story was captivating and kept you interested the whole time. Story-wise, it is easy to say, The Witch Queen is the best campaign Destiny ever released.

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