Wizards of the Coasthas announced that the nextDungeons & Dragonscrossover book withMagic: The Gatheringwill take players to the plane of Lorwyn-Shadowmoor, with lands once split between day and night.

As Wizards of the Coast owns both the D&D and Magic: The Gathering franchises, the two have crossed over on multiple occasions. For D&D, this involves turning planes from Magic into sourcebooks, such as themagical college of Strixhavenor the ancient Greece-inspired Theros.

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It was revealed during MagicCon: Chicago that the nextMagic: The Gathering crossoverappearance in the D&D multiverse is a crossover book that will flesh out Lorwyn-Shadowmoor, a plane that has appeared in multiple sets in the card game.

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Lorwyn-Shadowmoor was originally two planes, with Lorwyn always covered in daylight and Shadowmoor with night. Over the course of theMagic meta-narrative, the two planes fused into one, bringing conflict between its factions.

Unlike most other Magic: The Gathering planes, Lorwyn-Shadowmoor is notable for not having humans (save for those who travel there using sorcery.) Instead, it’s home to nature creatures, such as elves, fae, and giants.

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The last time Lorwyn-Shadowmoor appeared in Magic: The Gathering was during theInvasion of New Phyrexiastoryline, where both factions worked together to repel their biomechanical foes, successfully saving the plane from destruction.

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As Lorwyn-Shadowmoor has undergone a number of chances in terms of its lore, it’s unclear howD&D will adapt itfor the tabletop RPG. The fact that it hasn’t been prominently featured in so long is helpful in this regard, as it will give the writers more to work with.

Theabsence of humanswill be interesting for D&D, considering how prominent they are in pretty much every setting. This means players will have to experiment with the more peculiar races, should they wish to fit in in this strange new world.

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