Concord, the new first-person hero shooter developed byFirewalk Studios, launched on July 18 this year. Unfortunately, the game has faced challenges right from the start. As the market is already crowded with similar games, andConcordis struggling to maintain even a modest player base.
The low player numbers have led to painfully long matchmaking times. Players are finding themselves waiting as long as eight minutes just to get into a game.

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The root of the problem lies in the game’s player count,which barely reaches triple digitsat any given time onSteam. For a multiplayer-focused title, this is a serious issue.

As noted byThe Gamer, discussions onReddithighlightConcordplayers' frustrations. Many users report waiting at least eight minutes,even with crossplay enabled. This is an unusually long time for a game that depends on quick, dynamic matches.
Those who manage to enter a match can consider themselves lucky. Some players are encountering a"matchmaking request timed out" errorafter waiting for nine minutes, effectively preventing them from playing at all.

Concord Fails To Find Its Audience
Back in July,Concord was already clearlyfacing an uphill battle. ThePlayStationshooter failed to break into thetop 750 most wishlisted titles on Steam, signaling trouble even before its release.
The trailer forConcordalso struggled to gain traction, beingheavily outperformedby the trailer forAstro Bot.

Adding to the game’s woes, one of the characters was accused ofbeing copied from Marvel’sGuardians of the Galaxy, further damaging its reputation. Despite these challenges, a small group of dedicated fanscontinues to enjoyConcord.
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Their persistence in playing and voicing concerns about matchmaking issues shows they still care about the game.

However, it’s unfortunate that these fans who paid $40 forConcordaren’t able to fully enjoy their experience due to the low player count.
While the game still has a core group of supporters, the road ahead looks challenging for Firewalk Studios.
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