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The fans of theGod of Warfranchise were first introduced to Atreus as the deuteragonist ofGod of War(2018). The story was set up perfectly to show how Atreus and his father, Kratos, ended up in ancient Scandinavia in the realm of Midgard.

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Without a doubt, Cory Barlog’sGod of Wargave fans a perfect iteration of Atreus, but 2022’sGod of War Ragnarokwas tricky. The introduction was easy but carrying forward the story can be far more complex. Many fans would agree that Atreus was once again a prominent and interesting character, however, the creator of theGod of Warseries, David Jaffe, feels likeGod of War Ragnarokdid a terrible job at setting up Atreus’ place in the franchise.

God of War Creator David Jaffe Only Likes This One Thing About Atreus In God of War Ragnarok

In a recent YouTube video,God of Warcreator, David Jaffe, shared his opinions on the depiction of Atreus in 2022’sGod of War Ragnarok. Jaffe said:

I think that Atreus is a terrible character, at a visual level and a play level. I like his function as a son for Kratos but that guy needed to be set up by the end of Ragnarok or the middle of Ragnarok to be like, ‘F**k, that dude is cool I want to be that guy,’ and Ragnarok didn’t give us that.

David Jaffe only likes Atreus' function as a son for Kratos (Image via Santa Monica Studio)

Jaffe feels like Atreus was supposed to be a character that would carry the franchise forward, however, Ragnarok failed to do so.

“I remain a huge defender…”: David Jaffe, God of War Creator Surprisingly Champions Flopped Xbox Exclusive from Defunct Studio

Jaffe added that after 2018’sGod of War, Atreus became a character who’s “fundamentally no longer that interesting,” but creators somehow had to integrate him into the future games.

David Jaffe Praised Cory Barlog For 2018’s God of War

In the interview, Jaffe also explained that Cory Barlog did an amazing job at setting up the story and introducing fans to Atreus,

What Corey did for 2018 was so smart and brilliant because we knew this character needed a jump start, it was as much of a brilliant marketing PR move on his part as it was a writing part.

God of War Ragnarok Players are the Problem with the Game, According to Some

Jaffe served as the director of 2005’sGod of War, the first installment in theGod of Warseries, and 2007’sGod of War II. Undoubtedly, these two games played a key role in popularising the franchise.

God of War Ragnarok Players are the Problem with the Game, According to Some

Not a lot of people know that people atSanta Monica Studio wanted to get rid of Kratos, however, Barlog was firm on keeping the fan-favorite character in 2018’sGod of War. When Barlog consulted everyone at the studios, many suggested that they would be making just “another God of War” by keeping Kratos in it.

The game was completely different from what fans saw earlier in theGod of Warfranchise. Not just the setting but world design, art direction, music, graphics, combat system, and characters, everything was fresh.

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Did you like Atreus’ depiction in 2022’sGod of War Ragnarok? Share your opinions in the comments!

Farhan Asif

Articles Published :1696

Farhan Asif is a gaming writer at FandomWire who specializes in video games/franchises like Helldivers 2, GTA, and Call of Duty. Apart from 1600+ published articles for FandomWire, he has also written more than 750 articles for AnimatedTimes. He has a passion for coding and is pursuing a degree in computer science. During his free time, Farhan loves to play video games and hopes to create a video game of his own one day.

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