Atomfall, much like a lot of games out there, gives the playera few collectibles to keep an eye out for on their travels. you may go on the hunt for Lunchboxes buried in the ground or comic books scattered around the map.

However, one of the most fun scavenger hunts found within the game happens in the self-contained area of Wyndham Village.

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It’s here that you will find Garden Gnomes dotted around the area, and your job, provided you want to earn the Orna-Mental achievement, is to find at least ten of the fifteen Gnomes in the area and smash them to pieces.

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Some are easy to spot, whereas others are a little more well-hidden than others. But with this guide, you’ll be able to smash them to smithereens in no time.

While there are fifteen Gnomes on offer, there’s no benefit to actually finding them all. So, we will be showing you how to find ten Gnomes that are found in the most distinct areas, making them easier to find.

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Gnome #1 - St Katherine’s Church Roof

33.1E, 78.7N

Start your search from the Church roof, as this one actually requires you to go indoors to reach, unlike the others.

This Gnome can be found by heading into the Church, then ascending the stairs that also lead to the Vicar’s Chest. Then, once at the top, head out the door leading out to Wyndham again.

Then, sitting on a ledge on the roof, you’ll see a smug little Gnome that needs to be smashed up.

Beware, there are some bats on top of the church, so have a melee weapon equipped.

Gnome #2 - Village Hall

33.4E, 79.1N

After exiting the Church, take a walk out of the grounds toward the center of town, and head toward the building where Captain Sims can be found. Don’t head inside, though.

Instead, go right of the main door, and around the side of the building, you’ll spot a Gnome ripe for smashing.

32.4E, 79.4N

After visiting the Village Hall, you may head to the local pub that is a stone’s throw away. But instead of dropping in for a half of bitter, take a walk outside the pub.

In the area just to the left of the entrance, among the tables and clutter, you’ll find a Gnome nestled away. Give it a swift jab and move on to your next one.

Gnome #4 - By The Green

34.6E, 80.4N

Now that you’re near the center of town, you should head close to where the bandstand is in the middle of the map, on the Green. From here, head east towards the buildings nearby and scan the nearby windowsills.

Then, sitting on one of the windowsills, you’ll find yet another Gnome just dying to be beaten to a pulp.

Be careful not to stray into the protocol HQ in the village. You’ll notice a ‘Trespassing’ notice if you do.

Gnome #5 - Near The Garage

35.1E, 79.6N

If you’re working on the ‘Hearing Voices’ lead, you might have visited the Wyndham Garage to see what’s up with Philip. However, it’s not the garage that’s important here; it’s the area behind it.

If you walk around the area behind the garage and keep your head to the ground and at the top of some steps by a boarded-up door, you will see a gnome in need of a good smack.

Gnome #6 - Top Of The Stream

36.4E, 78.1N

Next, you’ll want to head to the south-west of the village. If you’re struggling to navigate your way there, find the stream running through town and follow it upstream to the source.

Then, to the side of the stream, you should find a little picnic area. Here, sitting atop one of the picnic benches, you’ll find a happy little gnome. Shoot it in the face to wipe the smile right off it.

Gnome #7 - Along The Stream

35.5E, 80.6N

Next, you’ll want to do a 180, and you’ll want to follow the water downstream.

Follow the flow until you reach a stone bridge that is beside the Soldier’s area in the village.

Then, hidden away at the side of the bridge, you’ll find another cheeky little gnome who needs their face bashed.

Gnome #8 - Beyond The Green

33.0E 81.1N

Now that the stream has led you back into town, take a stroll through the green and down past the Hardware Store and the Bakery until you’re near the buildings immediately north of the green.

Here, you will be able to navigate through some back alleys, and on a windowsill nearby, you’ll find your eighth gnome that is in desperate need of a knuckle sandwich.

Gnome #9 - At The Bus Stop

32.4E, 81.8N

Our penultimate Gnome is trying to get out of town before you can smash them to bits. But because of the nuclear disaster, the buses are running just a little late.

Head down toward the Mereview Hotel, but along the way, you’ll come to a bus stop on the right-hand side of the road.

Peer inside, and below the seat on the right-hand side, you’ll find a Gnome who needs you to punch their ticket.

Gnome #10 - The Mereview Hotel

31.2E, 82.4N

Our final Gnome to earn the Orna-Mental achievement is found at the Mereview Hotel, the big building on the way out towards Casterfell Woods.

Head to the hotel and take a look around the left-hand side of the building. Here, you will find a lot of general detritus, including a couch where your final gnome will be sitting waiting.

Punch, shoot, or throw a grenade at the thing in celebration because as soon as this Gnome explodes, you’ll earn the trophy and can turn your attention towards The Interchange and escape the Quarantine Zone once again.

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