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Rebellion’s flagship immersive simAtomfallleaves all choices up to you, but while you can pick your friends in the quarantine zone, you’ll end up fighting the same enemies as everyone else at least a few times.
Since ammunition, medicine, and sanity are in low supply around the village of Wyndham,it pays to know what you are up against and how to win those fights before diving in head-first.

Think of this list as scrawny notes you find in a damp cellar with a few rats, a tripwire by the door, and a whole three rounds of England’s finest pistol ammunition.
Before you pull the trigger, remember thatAtomfalldoes not always force you into active confrontationeven with a hostile faction. All the fights you can pick in Cumberland are winnable, but that does not mean you need to accept every invitation to square up.

This list ofAtomfallenemies is part of ourcomplete guide to the game, including leads, weapons, and tips that will increase your life expectancy by at least a few minutes.
IfAtomfallwas set today rather than 1962, Outlaws would tire quickly of juggalo jokes. However,the grandparents of Insane Clown Posse are in the right place and right time to cause you a mild headache.

The most common outlaw, and these fine specimens tend to roam in packs, relying on numbers to overwhelm a player who got too cocky.
They have a fondness for “dual-purpose” sports gear like cricket batsor clubs with sharp add-ons on top, and occasionally chuck flammable goodies at you.

Defeating these outlaws is all about managing your distance. Try to isolate one from the group, work on them, rinse and repeat. This would be all too easy were it not for their friends with guns.
Sometimes, life gives you cricket bats. Other times, it’s an antiquated but nonetheless deadly gun.

While you are busy duking it out with the handsy outlaws, their buddies with guns are blasting at you.
Outlaws are not particularly competent with firearms, often using shotguns well beyond their effective range, butthe combination of melee and gun in the same team makes for an interesting challenge.
If you identify the shooter in a group of outlaws, make them your primary target. You won’t be able to manage your distance from the short-ranged ones otherwise.
The druids inAtomfallare not too far from that weird friend who played too muchHellblade: Senua’s Sacrifice, except your mate will not attempt to kill you with blades and arrows (hopefully).
Your average druid is just a regular villager who huffed too much of the blue stuff and now talks about hearing voices in the soil.
They typically carry light bladed weapons like knives and sickles, and close the distance slowlybefore trying to charge at you.
Due to their lack of armor and short range, these druids are the easiest human enemies inAtomfall. Ranged weapons make you nearly invulnerable to them, but you can also beat them to death, at the risk of a little bleeding.
Once in a blue moon, a druid convert will try to hit you with a poison bomb.If you see them preparing a throw, hit them with any ranged weapon to make them drop the bomb on themselves. Never gets old.
Executioner
While the average druid parades about in peasant rags, the charger is easily identifiable through his hood and large weapon.
These heavy hitters like to swing axes and maces and will rush you as soon as aggravated.
Druid executioners are the trickiest in close quarters or in packs, as they offer you little reaction timeand deal heavy damage.
The best counter against them is a shotgun (other thanthe Leamington) or a revolver, as these weapons maximize damage up close and are likely to kill in one or two hits.
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Druid archers are some of the coolest-looking enemies inAtomfall, but they are likely to be the bane of your existence in Casterfell Woods.
These scarecrow-looking buggers stay as far away from you as they can, shooting arrows up your rear end with great accuracy and damage output.
Archers are dead meat if you manage to get within melee range, but doing so is harder than it seems as their arrows stun you on impact.
The best way to deal with them is to fight fire with fire, killing them with an arrow before they notice you. If that’s not an option, either shoot them with a rifle or run and kick them in the groin. The latter only works against a solo archer, otherwise you will be unable to land attacks regularly and die within seconds as they take turns hitting you.
In the world of freaks that inhabit the quarantine zone around Wyndham, the Protocol is the most normal enemy. For the most part, these are poorly-equipped conscripts from all over the UK, but they always work together and have firearms available to them.
The Protocol recruit is a sorry sight. These young lads walk around unarmored with police truncheons and occasionally handguns like the Hi-Power.
If you can corner one of them alone, recruits are dead meat, lacking in equipment and aggression to fend off any serious attack.
The best way around them is to sneak by and perform a takedown to avoid attracting more soldiers, but if that’s not possible, virtually every approach works, so don’t fret.
Submachine Gunner
The bread and butter of Protocol troops in Wyndham, the submachine gunner carries the iconic Sten. This is one of the two automatic weapons in the game, and has outstanding performance in close quarters.
Submachine gunners are always a threat, butthe level of danger decreases sharply with range.
You have two ways to reliably get rid of them: either pop them from far out with a rifle or bow, or rush in and beat them up before they can mag-dump on you.
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You ought to hand it to Captain Sims. Sure, he has personally signed the death warrant of most low-ranking Protocol soldiers, but that allowed elite soldiers to pack some serious heat.
The Protocol marksmen carry the Falkirk battle rifle, the Enfield light machine gun, or the Lee-Enfield bolt-action rifle. All of these pack a mighty punch across all ranges, and the first two have great rates of fire to boot.
Sims' elite also frequently have improvised armor pieces on, making them harder to damage with light calibers.
These are the types you want to avoid rather than fight directly. If it can’t be helped, keep your distance and slowly wear them down with a rifle or bow, popping in and out of cover to shoot.
If you catch a group unaware, lob a Molotov cocktail or nail bomb at them. No, it’s not heroic, but it beats a thousand deaths.
Wyndham was once home to Britain’s finest scientists, but the boffins didn’t exactly leave a shining legacy for you. The most common sight around the village and underground facilities arethe robots. These towering slabs of steel come in two flavors, both equally unpleasant to fight.
Patrol Robot
The standard B.A.R.D. robot has a twin-barrelled machine gun on its right arm, but it’s not afraid to hit you with the claw on the left.
Fully destroying them is a tall order, but the good news is that you don’t have to.
See, life in the quarantine zone is all about framing. Stop seeing a powerful foe that will drain all your ammo, and think of it as an investment instead.
Shoot the clear glass dome on the ‘head’ of the robot to damage its sensors and lower its accuracy.
Once you do that enough times, the robot’s emergency protection mode will kick in, making it keel over temporarily.
This is your chance to run around the back and yank out the atomic battery, the most valuable item in Atomfall.
Flamethrower Robot
The flamethrower robots are broadly similar to their machinegun-toting counterpart, but with a pyromaniac spin.
This spicy lad targets you with jets of napalm. These attacks are short-ranged, but will nuke your health faster than extra hot chicken strips at Nando’s.
On top of the sensor dome,the flamethrower robot has weak spots around its body in the shape of napalm tanks.
you may hit the bright red tanks to help chip away at its health, but focus your attacks on the dome until you can pull the battery out.
Atomic Wildlife
The great thing about living in the country is not having to deal with urban plagues like smog, rush-hour traffic, and exorbitant real estate prices. There’s no such thing as a free lunch though, and inAtomfall, that means maneuvering around a glowing abomination or ten.
Before diving into the fun stuff, let’s focus on Europe’s good old nemesis: rat swarms.
These bastards pop out from little nests and mercilessly rush you. This is a case of death from a thousand cuts, forcing you to take a proactive approach.
The quickest way to kill rats is to stomp on them, which you can do by looking down and hitting the kick button. This will splatter a handful of rats right at your feet, but it won’t solve the root cause.
If you can identify the tunnel entrances, you can stomp on it to collapse it for good. This strategy works if you can spot all of them, otherwise it will just slow them down slighty.
Of course, you can always just walk away. Rats don’t run particularly fast and can’t chase you too far, so it’s always a decent pick if you have the choice.
I’m sure you’ve woken up one day and thought to yourself, “I wish a goblin member of the Blue Man Group would spit on me”. Luckily for you, the feral does just that.
These faceless abominations lurk in the darker corners of the quarantine zone, typically lying dormant until you get too close or too loud.
The feral’s melee attacks are nothing to write home about, but it more than compensates with its infectious spit.
Wyndham’s most beautiful creatures have incredible tongue musculature if you judge by how far they can sling the bad stuff.
If you are soft on your steps and have enough room, you can get around ferals with relative ease. Alternatively, you can chuck a Molotov cocktail right at their pods before they get up.
Once ferals are up and going, find some cover first, then chip away at them with ranged weapons.
A big thanks toAtomfallfor making me incapable of looking at a hazmat suit without a shiver running down my spine.
Lurking in the deepest, darkest corners of the quarantine zone is the thrall. This husk of a human has been completely taken over by the growth, leaving behind an aggressive brute.
Thralls don’t have the best speed or reaction time, but they make up for it in sheer violence.Their melee attacks slash your health, and leave you heavily infected.
Since they are no longer human in practical terms, thralls are not fazed by severe damage to vital organs. Thralls are bullet sponges in the same vein as the B.A.R.D. robots, but they don’t carry atomic batteries in their shirt pockets.
The thrall’s limited senses make sneaking around it a reasonable option, but one that’s not always available. To make matters worse, engaging one of them often draws in other thralls in the area.
Since they are slow and rely on melee attacks, keeping your distance is imperative here. That means putting away that bloody cricket bat and pulling out a gun, a grenade, or three.
Shoot until the thing drops, and if it comes close, be proactive and kick it away, then go back to blasting.
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