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If you’ve been having difficulty finding all of the Trapped in Time collectible locations inAstro Bot, you’ve come to the right place! We’ll be showing you how to get every puzzle piece and wandering bot in this desert-themed level.

The Serpent Stairway collectible locations are not always the easiest to find, and it’s not uncommon to miss out on some bots and puzzle pieces. But if you follow our Trapped in Time collectable locations guide, you’ll be one step closer to that 100%!
Trapped in Time Collectible Locations: Puzzle Pieces
Puzzle Piece #1
The very first puzzle piece can be found just as you enter the level. WithAstro Botgliding down on his controller ship, you will notice a snake chasing several little bots. Hit this snake with your ship, and the bots will award you with the first puzzle piece up ahead. Just ensure to fly into it and collect it!
Puzzle Piece #2
The second puzzle piece of the level can be accessed after you get the Rooster Booster backpack. You can now boost upwards using this backpack,and it is also the gadget you can use to defeat Lady Venomara. Once you use it to climb some leaf platforms, do a 180, and you’ll see a bottle stuck in a pillar.
This bottle is being patrolled by a centipede enemy. You will have to time your landing on this platform to avoid contact, and then follow the enemy until you spot the weak point in the bottle you can punch through. Enter the hole you create in the glass to get the second puzzle piece, and then use your Booster to escape the bottle.

Puzzle Piece #3
The final puzzle piece Trapped in Time collectible locations inAstro Botand can be found after entering the Pyramid/Temple in the level. After you lower the massive stone beam, you can walk across it and deal with some enemies before climbing up to a higher level where you need to spin to activate a switch and raise some platforms.
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Cross these platforms, and you’ll come across a pathway littered with gold and three electrified enemies. Using your leg thrusters on them will also break the glass underneath this pathway. Doing so will reveal two platforms below and the puzzle piece that can be reached by using these platforms below the gold path.
Trapped in Time Collectible Locations: Bots
The very first bot in the level will require you to use the Rooster Booster to get over several sandfall curtains and access the area above. You’ll know you’re in the location to use the Booster one final time when you see the Astro Bot checkpoint marker.
Use the Booster to get to the top of the final sand curtain and deal with the green enemy spitting projectiles at you. It would have been easier if you hadthe gun like you did when facing Chief Cawah, but a simple punch will do the trick here. Now, grab the exposed handle and use your Rooster Booster to take off the stone lid. Drop down into the newly opened space and find the first bot on the level!

The second bot is not too far off from the first. After Boosting up from the trapped bottle, follow the path along the right of the arena. You’ll come across a metal platform with another grabbable handle, and up ahead there is a drop-down onto a platform below.
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Drop to this lower platform, and two enemies will pop out of the sand curtain. This is your hint to walk through it after dealing with the enemies, and you’ll find the Dream Chaser bot inside the cave.
The next of theAstro Botcollectibles can be found right after you get inside the temple. After you activate the checkpoint, you’ll notice a metal platform that keeps flipping onto its sides. One of these sides has a grabbable handle that can be used in conjunction with the Booster. Grab it, boost yourself, and you’ll get the third bot of the level and a fixed platform.

The fourth bot will require you to do the same technique but on three platforms instead of just one. As you progress through the level, you’ll notice three flipping metal platforms, each with a handle you can use to set them in place.
When you get to the final one, you can then use that platform to boost upwards once more and land on either side. The fourth bot, the Desert Wanderer, is hanging over the gap you just came up from and can be freed by jumping and hitting it.

The next bot is found after you use the Booster to pull up and lay the stone bridge to walk across. Deal with the two enemies on the bridge, and then take out the two snake enemies that can slide through the sand. You can punch and stun them before grabbing the handles at their tails and using your Booster to take them out.
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Once they are dealt with, go to the center of the slightly lower area in the arena and use your spin attack right over the little glowing X. This will cause the sand to drain and drop you down into a new area to find the fifth bot in the level.
The second last bot of the level can be found after you exit the temple. Use your Booster to flip the platform, climb to the area above, and deal with the three enemies there. You’ll then notice the bit is playing a game of whack-a-mole with another little critter. Time your punch, and you’ll be able to hit it just as it pops up in the hole nearest to you.
The final of the Trapped in Time collectible locations is at the very end of the level. Boost upwards through the hourglass, and you’ll activate the springs, launching two platforms and the warp platform into the air. You can get to the stone platform by boosting onto the flat top of the nearby trees.
Before you make your way to the warp platform, look around the level from atop the tree to spot a bot being flown around the arena by a bird. Wait for it to get close to you and then hit it midair to get the final bot in the level. With that, you’ve found all of the Trapped in Time collectible locations!
Which level in Astro Bot has been the most challenging for you? Let us know in the comments below and check our other Astro Bot guides as well!
Sagar Nerala
Articles Published :565
Gaming was one of my earliest passions then along came writing, and here we are. I’ve been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of “big gun go boom”, my goal is to capture all the emotions in between and put them down in an engaging manner.